detect(
input):Promise<DetectResult>
Identifies which supported game a server runs, then queries it as that game.
Probes are derived from GAME_REGISTRY: each distinct protocol and port pair the registry's
conventions allow for port (or, without one, every game's conventional query port) is ranked
by how many games use it, with port read as a game port before it is read as a query port,
and at most maxProbes of them run, four at a time. The first probe
that answers decides the protocol; the server's advertised Steam App ID or Cfx gamename, or a
port only one game uses, then picks the game. The remaining probes are cancelled, and the
detected game's query reuses the probe's answer or the address it already resolved.
Every planned probe is reported in probes, including those skipped by the budget. Invalid
input resolves as INVALID_INPUT, and a host where nothing answered as NOT_DETECTED.
Parameters
input
Returns
Promise<DetectResult>
Example
const detected = await detect({ host: "play.example.com", port: 27015 });
if (detected.ok && detected.result.ok) {
console.log(detected.game, detected.result.server.name);
}